HTML5 Summer project

Wednesday, June 23rd, 2010

So after a small trial run with HTML5 and the posted space game being a get to grips shot of it all, Craig Wright a friend with programming powah and myself are now throwing ourselves into the deep, the epic deep. In the midst of developing the very basics of our new game RPG engine our plans are huge on an grand scale. Keep an eye out for Glacial Flame a HTML5 Canvas isometric game which isn’t exactly around the corner or close to release but is bound to impress. For a better description seen

Recent site work & BCG projects

Thursday, June 17th, 2010

So the first BCG project is finished and can now be seen over on the Flash portfolio page or here: It’s a pretty well designed Flash AS3 interactive quiz and is used for testing your market expansion skills. By selecting the most relevant questions and storing the answers at the cost of days to formulate the answer you have to use your day allowance wisely. Once you have formulated your opinion and chosen the next step for the toy company in question, the app gives you feedback on how well you did and whether or not you chose your questions well. More BCG projects coming soon as well as a pretty epic scaled one almost finished.

Also some layout updates to the blog have been underway with increases in paragraph width and fixing the colour coding of the  WordPress code module. The banner has also been updated and has had its colours increased to a more vibrant appearance. Comparisons can be seen bellow. The Beakable logo has also been separated from the background now as well as size increased, which annoyingly makes it easier for the sneaky Russians to steal as they can just remove it no bother when they take my code. For anyone who has missed the whole Russia stealth steal thing check out: Pretty awesome knowing your site has been pirated and can be downloaded from multiple sites!

Another update is the include of “Facebook likes” which is now above every project and portfolio piece. Need to see what  I can do though as a work around for making the code validated. I haven’t integrated it with my Blog posts yet  but not sure if I will… See how I feel next time I’m bored.

Must say I’m impressed. Being a hardcore Flash fan and developer and having used the Macromedia/Adobe tied program for over ten years now, Canvas seems refreshing and fun. As far as preference goes, I would still stick with Flash Action Script 3.0 but then it does have years on Canvas. Having done physics demos with C++ and openGL at university years ago it was strange programming again without all the user friendliness or simplification of AS3 in terms of just writing “.x / .y =”. Now I’m no canvas expert nor am I confident my 1st attempt is properly coded and I’m sure it could be tidied up and reduced, but giving it was my first shot with no tutorials followed and a few hours thrown at it I think it turned out alright.

The game is rather simple and is similar to the first game I programmed in Flash all those years ago. Simply dodge the space meteors with your ship using the keyboard. The hit testing is a bit dodgy but I want to move on to something else now rather than perfect it. The longer you dodge the meteors the higher your score. It is pretty easy to cheat by just leaving the stage/canvas area but seeing as there is no high score table, you are only cheating your own self out of a damn good time.

One thing I may do before I burry it in the depth of my hard drive somewhere is have a go at making it iPhone compatible. It runs on the iPhone albeit slow and jumpy, and the ship can’t be moved due to it requiring key input but… bleh will see what can be done just for the hell of it.

And excuse the messy page itself, I’ve just thrown it into a standard layout hence the double <body> tags and left justification etc.

Fast Food Wars

Sunday, June 6th, 2010

For my second digital drawing on the lenovo tablet I decided to attempt a more detailed picture. So far everything has been simple vibrant colours with basic details, until now. Fast Food Wars is a play on the  special edition Star Wars poster with the main stars being Colonel, The King, Ronald and Death. Quite pleased with it, anytime I’ve gone to draw something a little more complicated I’ve become dubious about it all, closed Photoshop and sat in darkness for a few hours reminiscing the time gone by.

Not sure what I’ll do next, if I will attempt a random detailed image or go back to the usual cartoony stuff.

Fast Food Warsw

Aabsolute Self Storage then and now

Tuesday, June 1st, 2010

The web presence of Glasgow storage company Aabsolute in text and pictures with no 3D glasses required.

Before I set about the site it had been hitting machines in a rather poorly coded fashion. The information was there, but with browser issues and design flaws it was not the beauty site of self storage. With the code cleaned up and made Google presentable the site hit the first page.


A site revamp with SEO in mind brought forward this little number. A lot cleaner in both code and layout it boosted through Google with off-site SEO and soon entered the search engines top three. A success as unique visitors had more than tripled and search engines saw it as a hotty for Glasgow self storage orientated key phrases.


Being in the top three was good, but being pushed for number one gives you something to strive for. With no promises made and the SEO run down given Aabsolute was sent on the journey of becoming top dog for its key phrases. Searching storage Glasgow, storage units Glasgow, storage space Glasgow, business storage Glasgow and many more give you the site as Googles top pick. It also comes in second for many other alternative key phrase searches like self storage Glasgow. However being top of both local and national competition for the main phrase Glasgow storage has been achieved and the site flourishes with an ever increasing web presence and monthly unique views. Recently it had a small design revamp and is now landing on peoples browsers with an even better visual appearance which the below screenshot shows.