Maybe Tomorrow… I’ll take a break.

Wednesday, October 20th, 2010

Haven’t updated this blog for quite a while and it’s the same old excuse sadly :( . Work. I have quite a number of portfolio pieces to add but really should get back to this BCG stuff, however… Over the last week or so I’ve been working away at this in bed: It turned out quite good I think, though could have been better but still perhaps my next drawing I’ll actually be completely happy with! (doubt it).

Anyway will get some of my latest stuff up some point this week once the emails stop coming in for a few minutes. Also planning on picking up Glacial Flame again in the next month with a video of the current state coming soon.

Glacial Flame in full swing

Wednesday, July 7th, 2010

Craig and myself have been ploughing through Canvas now and are getting on pretty well with our canvas game Glacial Flame.

The image shows a current building tile set as well as a mock user interface.  As we are developing Glacial Flame we have been writing up posts on achieving results yourself within the world of Canvas. These posts include guides and code on Measuring FPS with Canvas and Building a Particle Engine with Canvas. Our next post will be covering how to save and load data as XML from a database to Canvas which should be pretty helpful to someone!

HTML5 Summer project

Wednesday, June 23rd, 2010

So after a small trial run with HTML5 and the posted space game being a get to grips shot of it all, Craig Wright a friend with programming powah and myself are now throwing ourselves into the deep, the epic deep. In the midst of developing the very basics of our new game RPG engine our plans are huge on an grand scale. Keep an eye out for Glacial Flame a HTML5 Canvas isometric game which isn’t exactly around the corner or close to release but is bound to impress. For a better description seen

Fast Food Wars

Sunday, June 6th, 2010

For my second digital drawing on the lenovo tablet I decided to attempt a more detailed picture. So far everything has been simple vibrant colours with basic details, until now. Fast Food Wars is a play on the  special edition Star Wars poster with the main stars being Colonel, The King, Ronald and Death. Quite pleased with it, anytime I’ve gone to draw something a little more complicated I’ve become dubious about it all, closed Photoshop and sat in darkness for a few hours reminiscing the time gone by.

Not sure what I’ll do next, if I will attempt a random detailed image or go back to the usual cartoony stuff.

Fast Food Warsw

Stand back Mr Pig

Monday, May 17th, 2010

Been over six months since the last moment in time when I didn’t feel guilty to just kick back and learn some more digital art stuff. With 99% of the time in front of the screen being spent on Uni or work, it gets to that point where if you aren’t doing one of the two then somewhere in the world a penguin goes another night without a fish. Alas though with my Honours on the horizon of being finished and work calming down to a more normal level personal time is on the arise.

I bring you Stand back Mr Pig.

I thought my last digital drawing was pretty good and a big step up from my prior attempts but this blows underwater escape out of the water. Still a lot of improvement to go and a great deal of techniques to pick up I’m far from being “good” at it yet, however definitely improving.

Underwater Escape

Sunday, August 9th, 2009

From now on I’ll be writing a small blog post to go along with finished project stuff as they are added and likewise with portfolio work. So without further a due my first project blog post is Underwater Escape, which is definitely my best digital art work so far and a good start to my project posts. Underwater Escape depicts a small red possibly outlawed rabbit riding a shark. A sense of action is added by the green laser beam being fired and dodged by the shark. I planned to fit explosions into the picture as well so that it would consist of rabbits, sharks, lasers and explosions but decided it would be best to keep the picture less busy. Created at a resolution of 1920×1280 in Photoshop and hand drawn on my tablet. I’ve started to make more use of filters and Photoshop tools and features as well now.

Underwater Escape: